Showing posts with label Marauder. Show all posts
Showing posts with label Marauder. Show all posts

10.18.2010

BTB: Discovered Treasure

It has been a while since the last battle report. We decided to search for a scenario that could be played with 5 warbands and not take all night!
We came across the Discover Treasure scenario that could be really well played. Fun with the partial setup groups, so no advantage of carefully composed warbands but small groups entering the battle field. This could be food for a lot of skirmishes on the field!

Ok, the warbands present here were, possessed, marauders, orcs&goblins, dwarfs and beastmen. We rolled a snowstorm for the weather, so there go all the shooters. Small groups of 2 or 3 warband members enter the field very carefully. They were quite well dispersed when rolling for where to enter. The treasure was hidden in all of the buildings but you had to roll 4+ to find the actual treasure.

The first round for all warbands was basically finding treasure. The second round not much warbands had reinforcements. The little reinformcements that arrived came up in the same corner! It was getting busy over there!

The next round involved the Marauders founding a treasure, or was it? Sabretooth tigers entering the fray was making the board nice and busy. The tigers were wreaking quite some havoc.

Meanwhile some more treasure was being discovered. The gobbo's were getting it quite well when more reinforcments arrived in the same corner as before and also the possessed were getting at that spot some more numbers. The ideal combination for a good fight in the tower over some treasure.

The Marauders wer scouring the realm for more goodies and still battling the sabretooth tigers. Meanwhile the gobbo's unleashed some squigs to add to the mayhem of fuzzy teeth balls!
With the beastmen it was going well but not spectacular. Some treasure was unearthed but no big fights yet.

The dwarfs and possessed were not getting the reinforcements needed to keep up in this ever busier city. They already had some treasure in the pocket and routed voluntarily. Of course the dwarfs lost a slayer as usual and the possessed were licking some wounds. The beastmen were sniffing out some treasure but didn't make it very long on the battlefield.

The orcs&goblins and the marauders were left, making each others life very difficult in the snow. It wasn't long after the sneaky greenskins tactically maneuvered elsewhere and the win was for the marauders!

This wraps up the battle and it safe to say that it was playable for 5 warbands. No one had to wait very long. With the reinforcement rules a 4+ was difficult to get much of your warband in the field. A better rule to use would be the optional starting with 5+ and then each round a +1 to the dice roll. Noteworthy was an incredible dice roll of only 6's:

7.20.2010

Outside gaming

Our last game of Mordheim with the six of us we've played outside. The temperature didn't drop below 25 at night zo ideal situation to put the tables out and play. No problems with cramped gaming tables and whatnot and enjoying the weather as well! Some around neighbours were indeed checking out, what was going on with the bunch of guys debating around tables with scenery, measuring and moving miniatures and debating loudly over it, calling for the rulebook more often then not!

Our BTB campaign was played outside this time. For the "Horrors of the Underground" the table wasn't big enough so they played on the ground. I believ the Possessed went in the underground with every intention of finding some chaos stuff. Behind them a starting marauders warband stepped in the dungeon, found an egg and ran out again. Al done in mere minutes! It took more time to set up everything then to play the scenario here.

The lost caravan scenario's is already heavily discussed on this blog and a game of a starting Dwarf (another!) warband agains some undead was played. Quite gruesome ending for the undead I believe (although they were dead to begin with!).